Surely, those of you grinding through Black Myth: Wukong have heard of Apramana Bat, this incredibly annoying giant bat, right? Not only is it an optional Yaoguai Chief, but Apramana Bat is also one of the few missable bosses in the game. If you’re not careful, you’ll lose the chance to “get beaten up” and collect its special Spirit. This article will compile the “hard-won” experience from myself, a gamer who has “gone through thick and thin” with this boss, plus information from reputable sources like IGN, Fandom Wiki, and Game8, ensuring you’ll have a “perfect” strategy.
Location and Important Warning
To find Apramana Bat, you need to go to the North Shore of the Bitter Lake area in Chapter 3. From the Shrine at the North Shore of the Bitter Lake, turn right. Continue along the coast. The destination is the giant skeleton of the Snake General. When you get close to its skull area, Apramana Bat will “greet” you with an ambush.
Extremely Important – Don’t Miss It!
Must have Zhu Bajie with you: Without this “Piggy,” Apramana Bat will not appear.
Defeat Apramana Bat BEFORE entering the Valley of Ecstasy. Or, complete Chapter 3. If you skip this step, Apramana Bat will “disappear,” and you will lose the chance to get its Spirit permanently.
Apramana Bat Boss Fight and Guide
Apramana Bat is an extremely mobile boss; it will constantly fly and attack from a distance. Our main goal is to keep it on the ground as long as possible.
Use spells like Immobilize, Rock Solid, and Cloud Step to stun and bring the boss down. When the boss is stunned, take the opportunity to unleash a combo. Be careful! Apramana Bat has the ability to counterattack with its own Rock Solid.
Attacks and How to Deal With Them
Slam Wings: The boss slams its two wings down. Run immediately to the side when you see the boss start to flap its wings. After dodging, immediately close in and attack.
Spin Attack: The boss spins 2-3 times, creating a small whirlwind. Dodge to the side, or use Rock Solid to block the attack.
Cold Wind: The boss creates a cold wind, causing a freezing effect. Run far away or dodge continuously. Use a Curio that reduces the freezing effect, or Ring of Fire to warm yourself.
Cross Slash Projectile: The boss flaps its wings, creating cross-shaped slashes that fly towards the player. Time it and dodge to the side.
Talon Slam: The boss dives down and attacks with its claws. Extremely important: Use Rock Solid at the right time to deflect the attack and knock the boss to the ground.
Counterattack: The boss “tenses up” and turns gold. Stop attacking immediately! Be ready to dodge the next attack, or counter with your own Rock Solid (if you’re confident enough) or dodge and attack with a Spirit Attack.
Upon defeating Apramana Bat, you will receive the Apramana Bat Spirit. However, you will only receive it after completing Chapter 3.
Apramana Bat is no small challenge in Black Myth: Wukong, but with the right strategy and perseverance, you can absolutely overcome it.
Hopefully, this detailed guide, combining my hands-on experience and information from reputable sources, will help you “deal with” Apramana Bat and have a great experience with Black Myth: Wukong. If you have any questions or concerns, don’t hesitate to leave a comment below! Happy gaming!